Surface color perception in three-dimensional scenes.
نویسندگان
چکیده
Researchers studying surface color perception have typically used stimuli that consist of a small number of matte patches (real or simulated) embedded in a plane perpendicular to the line of sight (a "Mondrian," Land & McCann, 1971). Reliable estimation of the color of a matte surface is a difficult if not impossible computational problem in such limited scenes (Maloney, 1999). In more realistic, three-dimensional scenes the difficulty of the problem increases, in part, because the effective illumination incident on the surface (the light field) now depends on surface orientation and location. We review recent work in multiple laboratories that examines (1) the degree to which the human visual system discounts the light field in judging matte surface lightness and color and (2) what illuminant cues the visual system uses in estimating the flow of light in a scene.
منابع مشابه
Surface color perception as an inverse problem in biological vision
The spectral power distribution (SPD) of the light reflected from a matte surface patch in a three-dimensional complex scene depends not only on the surface reflectance of the patch but also on the SPD of the light incident on the patch. When there are multiple light sources in the scene that differ in location, SPD, and spatial extent, the SPD of the incident light depends on the location and ...
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عنوان ژورنال:
- Visual neuroscience
دوره 23 3-4 شماره
صفحات -
تاریخ انتشار 2006